Bridget Longo
Bridget Longo
3D Asset Modeler
Pensacola, FL, United States

About

I recently graduated from Savannah College of Art and Design in 2021 with a BFA in interactive design and game development. I am a 3D artist with a focus in hero & story telling assets. I enjoy stylized production - I love working with both realistic and fully cartoony styles. I'm always open to try something new, so I have some experience working with rigging and animation, as well as digital and traditional 2D art.

Resume PDF

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Skills

3D ModelingEnvironment ModelingVehicle ModelingProp ModelingWeapon ModelingCreature ModelingCharacter ModelingHard Surface ModelingLow-poly ModelingRetopologyUV MappingTexturingPBR TexturingUnreal Engine BlueprintingRigging

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
TopoGun
TopoGun

Productions

    • Video Game
      Bees (in Space)
    • Year
      2022
    • Role
      3D Asset Artist
    • Company
      Placeholder Studios

Experience

  • Virtual Reality Game Artist at Florida Institute for Human and Machine Cognition
    Pensacola, FL, US
    July 2021 - Present

    I work with teams of engineers to create virtual reality simulations, as well as graphic designs for presentations and grant submissions. The VR simulations include “trying on” exoskeletons, operating robots, and testing out human subject experiments remotely. I also optimize 3D CAD models into something usable for short animations and renders for presentations.

  • VR Game Art Intern at Institute for Human and Machine Cognition
    Pensacola
    July 2021 - June 2019

    I am currently working on a VR simulation where the user can interact with the exoskeleton being built by the DOE-Exo engineering team. My tasks have included: creating a character that looks like the workers at the Hanford cleanup site, optimizing meshes from CAD models to be suitable for VR capabilities, and modeling a VR environment that puts the user into the shoes of the workers and their site.

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