Custom Mesh VR Hand Tracking

Hand tracking in action! The lighting is slightly different in this scene, so the materials look a bit darker.

Custom mesh turnaround - modeled in blender, retopologized and rigged in Maya, textured by me with materials from Adobe + Substance.

Custom Mesh VR Hand Tracking

I wanted to create a custom mesh for hand tracking in VR, which turned out to be a bigger project than I anticipated! There isn't a ton of information online for how to do it (custom mesh hand tracking only takes up about 2 sentences in Unity/Oculus manuals). This is about 2 weeks in the making, from the original sculpt to 25 different rigging iterations inside Unity.

Hand was modeled in blender, retopologized and rigged in Maya, and textured by me with materials from Adobe + Substance.

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