The Painting - Study on Texture Transitions, Target Vertices, and Particles in Unreal
The Painting - Study on Texture Transitions, Target Vertices, and Particles in Unreal

This was an interesting project where I was able to mess around with texture transitions, as well as deformation and particle effects. I'd love to do more experimentation with particles after this project - all particles seen in the video were made by me with Unreal's Cascade. I was responsible for all models and textures, as well as any programming and material transitions. I painted both versions of the painting in Photoshop.

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